Opened 6 years ago
Last modified 6 years ago
#5 accepted 작업
SPIRV 리플랙션 / triangle
Reported by: | Hongtae Kim | Owned by: | Hongtae Kim |
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Priority: | 사소 | Milestone: | pipelineReflection |
Component: | Graphics/Compute Pipeline | Version: | 2.0 |
Keywords: | Cc: |
Description
GLSL
vertex shader
#version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (location = 0) in vec3 inPos; layout (location = 1) in vec3 inColor; layout (binding = 0) uniform UBO { mat4 projectionMatrix; mat4 modelMatrix; mat4 viewMatrix; } ubo; layout (location = 0) out vec3 outColor; out gl_PerVertex { vec4 gl_Position; }; void main() { outColor = inColor; gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos.xyz, 1.0); }
fragment shader
#version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (location = 0) in vec3 inColor; layout (location = 0) out vec4 outFragColor; void main() { outFragColor = vec4(inColor, 1.0); }
Change History (7)
comment:1 Changed 6 years ago by
Component: | 일반 → Graphics/Compute Pipeline |
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comment:2 Changed 6 years ago by
comment:3 Changed 6 years ago by
Reflection Info
MTLRenderPipelineReflection data
Printing description of pipelineReflection: <MTLRenderPipelineReflectionInternal: 0x600000080370> Vertex Arguments: argumentsCount = 2 Argument 0: <MTLBufferArgument: 0x600000085230> Name = vertexBuffer.0 Type = MTLArgumentTypeBuffer Access = MTLArgumentAccessReadOnly LocationIndex = 6 IsActive = 1 ArrayLength = 1 TypeInfo = DataType = MTLDataTypePointer ElementType = MTLDataTypeStruct Access = MTLArgumentAccessReadOnly Alignment = 4 DataSize = 24 Alignment = 4 DataSize = 24 DataType = MTLDataTypeStruct Argument 1: <MTLBufferArgument: 0x600000087760> Name = ubo Type = MTLArgumentTypeBuffer Access = MTLArgumentAccessReadOnly LocationIndex = 0 IsActive = 1 ArrayLength = 1 TypeInfo = DataType = MTLDataTypePointer ElementType = MTLDataTypeStruct ElementTypeDescription = <MTLStructTypeInternal: 0x60400044c120> DataType = MTLDataTypeStruct 0 <MTLStructMemberInternal: 0x604000096ad0> Name = projectionMatrix Offset = 0 DataType = MTLDataTypeFloat4x4 ArgumentIndex = 0 TypeInfo = nil 1 <MTLStructMemberInternal: 0x604000096bc0> Name = modelMatrix Offset = 64 DataType = MTLDataTypeFloat4x4 ArgumentIndex = 0 TypeInfo = nil 2 <MTLStructMemberInternal: 0x604000096c10> Name = viewMatrix Offset = 128 DataType = MTLDataTypeFloat4x4 ArgumentIndex = 0 TypeInfo = nil Access = MTLArgumentAccessReadOnly Alignment = 256 DataSize = 192 Alignment = 256 DataSize = 192 DataType = MTLDataTypeStruct Fragment Arguments: argumentsCount = 0
comment:4 Changed 6 years ago by
DKGL Reflection Output
[32240:34732 I] ShaderResource: ubo (set=0, binding=0) [32240:34732 I] +Type:Buffer, Access:ReadOnly, Enabled:1 Alignment:0, Size:192 [32240:34732 I] +TypeKey: ubo (struct) [32240:34732 I] + projectionMatrix (Float4x4, Offset: 0, Size: 64) [32240:34732 I] + modelMatrix (Float4x4, Offset: 64, Size: 64) [32240:34732 I] + viewMatrix (Float4x4, Offset: 128, Size: 64) [32240:34732 V] PipelineReflection.FragmentResources: 0
Version 0, edited 6 years ago
by
(next)
comment:5 Changed 6 years ago by
Resolution: | → 수정됨 |
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Status: | assigned → closed |
comment:6 Changed 6 years ago by
Priority: | 치명적 → 중요 |
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Resolution: | 완료 |
Status: | closed → reopened |
comment:7 Changed 6 years ago by
Priority: | 중요 → 사소 |
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Status: | reopened → accepted |
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Apple Metal
vertex shader