Opened 6 years ago
Last modified 6 years ago
#9 accepted 작업
SPIRV 리플랙션 / texturearray — at Initial Version
Reported by: | Hongtae Kim | Owned by: | Hongtae Kim |
---|---|---|---|
Priority: | 사소 | Milestone: | pipelineReflection |
Component: | Graphics/Compute Pipeline | Version: | 2.0 |
Keywords: | Cc: |
Description
[53700:29040 V] VertexFunction.VertexAttributes: 2 [53700:29040 V] --> VertexAttribute[0]: "inPos" (location:0) [53700:29040 V] --> VertexAttribute[1]: "inUV" (location:1) [53700:29040 V] ========================================================= [53700:29040 V] PipelineReflection.VertexResources: 1 [53700:29040 I] ShaderResource: ubo (set=0, binding=0) [53700:29040 I] Type:Buffer, Access:ReadOnly, Enabled:1, Size:768 [53700:29040 I] Struct "ubo" [53700:29040 I] + projection (Float4x4, Offset: 0) [53700:29040 I] + view (Float4x4, Offset: 64) [53700:29040 I] + instance[8] (Struct, Offset: 128, Stride: 80) [53700:29040 I] Struct "ubo.instance" [53700:29040 I] + model (Float4x4, Offset: 0) [53700:29040 I] + arrayIndex (Float4, Offset: 64) [53700:29040 V] --------------------------------------------------------- [53700:29040 V] PipelineReflection.FragmentResources: 1 [53700:29040 I] ShaderResource: samplerArray (set=0, binding=1) [53700:29040 I] Type:SampledTexture, Access:ReadOnly, Enabled:1 [53700:29040 V] =========================================================
Note: See
TracTickets for help on using
tickets.