Opened 6 years ago

Last modified 6 years ago

#9 accepted 작업

SPIRV 리플랙션 / texturearray — at Initial Version

Reported by: Hongtae Kim Owned by: Hongtae Kim
Priority: 사소 Milestone: pipelineReflection
Component: Graphics/Compute Pipeline Version: 2.0
Keywords: Cc:

Description

[53700:29040 V] VertexFunction.VertexAttributes: 2
[53700:29040 V]   --> VertexAttribute[0]: "inPos" (location:0)
[53700:29040 V]   --> VertexAttribute[1]: "inUV" (location:1)
[53700:29040 V] =========================================================
[53700:29040 V] PipelineReflection.VertexResources: 1
[53700:29040 I] ShaderResource: ubo (set=0, binding=0)
[53700:29040 I]  Type:Buffer, Access:ReadOnly, Enabled:1, Size:768
[53700:29040 I]  Struct "ubo"
[53700:29040 I]      + projection (Float4x4, Offset: 0)
[53700:29040 I]      + view (Float4x4, Offset: 64)
[53700:29040 I]      + instance[8] (Struct, Offset: 128, Stride: 80)
[53700:29040 I]        Struct "ubo.instance"
[53700:29040 I]          + model (Float4x4, Offset: 0)
[53700:29040 I]          + arrayIndex (Float4, Offset: 64)
[53700:29040 V] ---------------------------------------------------------
[53700:29040 V] PipelineReflection.FragmentResources: 1
[53700:29040 I] ShaderResource: samplerArray (set=0, binding=1)
[53700:29040 I]  Type:SampledTexture, Access:ReadOnly, Enabled:1
[53700:29040 V] =========================================================

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