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07/12/18:

19:12 Blog: DKGL2 설치, 셋업 comment added by Hongtae Kim
mklink 에서 /J (Junction) 옵션을 주어도 된다. […] /D 옵션은 git 이 symlink 로 …

07/11/18:

23:49 Blog: 작업/Active Tickets 은 로그인 해야 나옴 comment added by Hongtae Kim
남의 티켓도 나오게 수정함. 현재 마일스톤의 오픈된 티켓은 다 나옴.
21:02 Ticket #8 (Metal 에서 VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) created by Hongtae Kim
Metal 에서 중복된 인덱스의 Sampler / Texture 경우엔 …
17:21 WikiStart edited by Hongtae Kim
(diff)

07/10/18:

16:51 Ticket #5 (SPIRV 리플랙션 / triangle) reopened by Hongtae Kim

07/05/18:

21:26 Blog: 가입인사 comment added by Hongtae Kim
출석
11:29 WikiStart edited by Hongtae Kim
(diff)
00:56 WikiStart edited by Hongtae Kim
(diff)
00:54 WikiStart created by Hongtae Kim

07/04/18:

21:37 Ticket #7 (티켓 테스트) closed by Hongtae Kim
완료
21:32 Tutorials created by Hongtae Kim
21:31 SampleCodes edited by Hongtae Kim
(diff)
21:18 SampleCodes created by Hongtae Kim
21:16 Blog: 작업/Active Tickets 은 로그인 해야 나옴 created by Hongtae Kim
20:32 Ticket #7 (티켓 테스트) created by Hongtae Kim
테스트용.
20:00 Ticket #5 (SPIRV 리플랙션 / triangle) closed by Hongtae Kim
수정됨
19:52 Ticket #6 (SPIRV 리플랙션 / texture) created by Hongtae Kim
= GLSL == vertex shader […] == fragment shader […]
19:49 Ticket #5 (SPIRV 리플랙션 / triangle) created by Hongtae Kim
= GLSL == vertex shader […] == fragment shader […]
16:58 Blog: 가입인사 comment added by 아르키니
[…]
16:52 Ticket #2 (님 이멜주소 셋업좀 ㅋㅋ) closed by 아르키니
수정됨
11:55 Blog: 가입인사 comment added by Hongtae Kim
[…]
10:25 Blog: 가입인사 comment added by 서성현
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