Changes between Initial Version and Version 3 of Ticket #9


Ignore:
Timestamp:
10/13/18 01:52:44 (6 years ago)
Author:
Hongtae Kim
Comment:
[53700:29040 V] VertexFunction.VertexAttributes: 2
[53700:29040 V]   --> VertexAttribute[0]: "inPos" (location:0)
[53700:29040 V]   --> VertexAttribute[1]: "inUV" (location:1)
[53700:29040 V] =========================================================
[53700:29040 V] PipelineReflection.VertexResources: 1
[53700:29040 I] ShaderResource: ubo (set=0, binding=0)
[53700:29040 I]  Type:Buffer, Access:ReadOnly, Enabled:1, Size:768
[53700:29040 I]  Struct "ubo"
[53700:29040 I]      + projection (Float4x4, Offset: 0)
[53700:29040 I]      + view (Float4x4, Offset: 64)
[53700:29040 I]      + instance[8] (Struct, Offset: 128, Stride: 80)
[53700:29040 I]        Struct "ubo.instance"
[53700:29040 I]          + model (Float4x4, Offset: 0)
[53700:29040 I]          + arrayIndex (Float4, Offset: 64)
[53700:29040 V] ---------------------------------------------------------
[53700:29040 V] PipelineReflection.FragmentResources: 1
[53700:29040 I] ShaderResource: samplerArray (set=0, binding=1)
[53700:29040 I]  Type:SampledTexture, Access:ReadOnly, Enabled:1
[53700:29040 V] =========================================================

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  • Ticket #9

    • Property Status changed from assigned to accepted
    • Property Component changed from 일반 to Graphics/Compute Pipeline
    • Property Version changed from to 2.0
    • Property Milestone changed from to pipelineReflection
    • Property Type changed from 기타 to 작업
  • Ticket #9 – Description

    initial v3  
    1 {{{
    2 [53700:29040 V] VertexFunction.VertexAttributes: 2
    3 [53700:29040 V]   --> VertexAttribute[0]: "inPos" (location:0)
    4 [53700:29040 V]   --> VertexAttribute[1]: "inUV" (location:1)
    5 [53700:29040 V] =========================================================
    6 [53700:29040 V] PipelineReflection.VertexResources: 1
    7 [53700:29040 I] ShaderResource: ubo (set=0, binding=0)
    8 [53700:29040 I]  Type:Buffer, Access:ReadOnly, Enabled:1, Size:768
    9 [53700:29040 I]  Struct "ubo"
    10 [53700:29040 I]      + projection (Float4x4, Offset: 0)
    11 [53700:29040 I]      + view (Float4x4, Offset: 64)
    12 [53700:29040 I]      + instance[8] (Struct, Offset: 128, Stride: 80)
    13 [53700:29040 I]        Struct "ubo.instance"
    14 [53700:29040 I]          + model (Float4x4, Offset: 0)
    15 [53700:29040 I]          + arrayIndex (Float4, Offset: 64)
    16 [53700:29040 V] ---------------------------------------------------------
    17 [53700:29040 V] PipelineReflection.FragmentResources: 1
    18 [53700:29040 I] ShaderResource: samplerArray (set=0, binding=1)
    19 [53700:29040 I]  Type:SampledTexture, Access:ReadOnly, Enabled:1
    20 [53700:29040 V] =========================================================
    21 }}}
     1## VertexShader